Wednesday, May 03, 2006

final hours

today was meant to be the final day of getting content into Absence, seeing as we still have to but together the beta build, test it to death, and fix any bugs or problems that arise. well the 12pm deadline came and went. as did the 8pm deadline.

we have now set a 1.45 am deadline, thats just under 2 hours away. and there are some major problems with some of the models, i've already re-compiled 37 of them, and that seems to have done the trick *fingers crossed*

so now i am drinking milk by the gallon and frantically going through and compiling all the models again (well all the models i made for the game (62))

edit ok its not 2:08 am and im about ready to call it a night. i think we have got most of the major problems sorted. tommorow we are all playing at being QA testers, so a day of playing video games...sounds good to me :)

think ive stayed up too late and drunk too much milk, dont really feel too sleept at the moment. ah well.

night.

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